Together with industry leaders and experts, the Curiosity team uncovers actionable strategies to navigate the outer loop of software delivery, streamline test data management, and elevate software quality!
Takeaways & timestamps
00:57 - Debate - Are muffins cakes?
02:01 - Mantas discusses how user feedback in gaming’s early releases involve community testing.
03:03 - Curiosity Software improves its platform from user feedback.
04:00 - Bugs expensive to fix post-release.
04:35 - Warner Brothers’ game failed due to ignoring feedback.
05:04 - Community engagement varies across industries.
05:29 - Financial institution / Open source tools build communities.
06:10 - Mantas' Tekken 8 Alpha/Beta testing.
07:00 - Creative feedback methods in other industries.
07:27 - Advice to those new to quality software testing.
08:38 - Rich Jordan’s 20-year testing career journey.
09:12 -Testing standards and best practices importance.
09:39 - Test Automation without analysis is ineffective.
10:05 - Continuous learning approach recommended.
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Muffins can be categorised as cakes, but it's subjective.
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Gaming allows for community feedback through early access.
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Early access in gaming is a unique model for testing.
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Software testing requires understanding user feedback.
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Community engagement is crucial for product improvement.
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Learning in software testing can come from various backgrounds.
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Networking and community events enhance learning opportunities.
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Best practices in testing are essential for quality assurance.
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Automation should not overshadow basic testing principles.
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Continuous learning is key in the software industry.
Inside the outer loop
June 12th, 2024
11 minutes
In this episode, the Curiosity team, Ben Riley, Rich Jordan and Mantas Dvareckas, discuss the value of different methods of testing, community-driven quality and continuous learning.
Ben Riley starts the conversation on the “early access” model which many game developers have started to increasingly use, and how it can help improve the quality of software. Early access allows developers to gather feedback, identify issues early and reduce costly post-release fixes, by getting the end user in front of the product as early as possible. Mantas Dvareckas highlights how getting in front of your end user, gathering feedback, and providing software that they actually want, is key to success.
As someone new to the software testing and quality space, Mantas shares some of his insights on how skills from other fields, like marketing, can be transferable. These transferable skills can bring fresh perspectives and innovative approaches to testing, enhancing the overall quality. The recommendation to new testers is to look for existing best practices and resources. This continuous learning helps testers stay updated with the latest techniques, improving their effectiveness.
The conversation rounds out to discuss various methods of testing software, comparing the structured approaches in traditional industries with the more community-driven methods in gaming. Community-driven feedback ensures the software meets user expectations and improves satisfaction. Mantas mentions Tekken 8, and how he participated in their alpha and beta testing, which asked players worldwide to provide feedback by playing the game and filling in surveys on their experience, which helped refine the product and improve quality.
The team concludes with encouragement for listeners to be curious and proactive in their testing approaches, while not forgetting to apply continuous development principles to our own learning. Oh, and is a muffin a cake?
Watch the full episode to learn more!
In this episode, the Curiosity team, Ben Riley, Rich Jordan and Mantas Dvareckas, discuss the value of different methods of testing, community-driven quality and continuous learning.