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Why didn’t you test that? Podcast | episode 21
Testing & community-driven quality
Exploring different forms of testing
Welcome to episode 21 of the Why Didn’t You Test That? Podcast. In this episode, the Curiosity team, Ben Riley, Rich Jordan and Mantas Dvareckas, discuss the value of different methods of testing, community-driven quality and continuous learning.
Ben Riley starts the conversation on the “early access” model which many game developers have started to increasingly use, and how it can help improve the quality of software. Early access allows developers to gather feedback, identify issues early and reduce costly post-release fixes, by getting the end user in front of the product as early as possible. Mantas Dvareckas highlights how getting in front of your end user, gathering feedback, and providing software that they actually want, is key to success.
As someone new to the software testing and quality space, Mantas shares some of his insights on how skills from other fields, like marketing, can be transferable. These transferable skills can bring fresh perspectives and innovative approaches to testing, enhancing the overall quality. The recommendation to new testers is to look for existing best practices and resources. This continuous learning helps testers stay updated with the latest techniques, improving their effectiveness.
The conversation rounds out to discuss various methods of testing software, comparing the structured approaches in traditional industries with the more community-driven methods in gaming. Community-driven feedback ensures the software meets user expectations and improves satisfaction. Mantas mentions Tekken 8, and how he participated in their alpha and beta testing, which asked players worldwide to provide feedback by playing the game and filling in surveys on their experience, which helped refine the product and improve quality.
The team concludes with encouragement for listeners to be curious and proactive in their testing approaches, while not forgetting to apply continuous development principles to our own learning. Oh, and is a muffin a cake?
Watch the full episode to learn more!
00:57 - Debate - Are muffins cakes?
02:01 - Mantas discusses how user feedback in gaming’s early releases involve community testing.
03:03 - Curiosity Software improves its platform from user feedback.
04:00 - Bugs expensive to fix post-release.
04:35 - Warner Brothers’ game failed due to ignoring feedback.
05:04 - Community engagement varies across industries.
05:29 - Financial institution / Open source tools build communities.
06:10 - Mantas' Tekken 8 Alpha/Beta testing.
07:00 - Creative feedback methods in other industries.
07:27 - Advice to those new to quality software testing.
08:38 - Rich Jordan’s 20-year testing career journey.
09:12 -Testing standards and best practices importance.
09:39 - Test Automation without analysis is ineffective.
10:05 - Continuous learning approach recommended.
Hosts and guests
Ben Riley - Chief Product Officer
Ben brings over 15 years of DevOps and Continuous Testing experience, having worked worldwide to remove bottlenecks in enterprise DevOps pipelines.
Rich Jordan - Enterprise Solution Architect
Rich Jordan has reached over 20 years in testing, mainly within complex financial services environments.
Mantas Dvareckas - Digital Marketing Specialist
With a MSc in Digital Marketing Management, Mantas has a broad range of experience to branding, campaign management and more.
Watch more episodes!
The Curiosity Software podcast, hosted by Rich Jordan, Huw Price and the Curiosity team! Together with guests, they share their insight and expertise in driving software design, development and quality.
Learn how you can improve your journey to quality software delivery, by considering how much do you really understand about your systems, and when things inevitably go wrong, why didn’t you test that?